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CGVIS Utils
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This is the complete list of members for GLTextureCube, including all inherited members.
| clear() | GLTextureCube | |
| generateMipmap() | GLTextureCube | |
| getComponentCount() const | GLTextureCube | inline |
| getHeight() const | GLTextureCube | inline |
| getId() const | GLTextureCube | |
| getSize() const | GLTextureCube | inline |
| getType() const | GLTextureCube | inline |
| getWidth() const | GLTextureCube | inline |
| GLTextureCube(GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_CLAMP_TO_EDGE, GLint wrapY=GL_CLAMP_TO_EDGE, GLint wrapZ=GL_CLAMP_TO_EDGE) | GLTextureCube | |
| GLTextureCube(const Image &image0, const Image &image1, const Image &image2, const Image &image3, const Image &image4, const Image &image5, GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT) | GLTextureCube | |
| GLTextureCube(const GLTextureCube &other) | GLTextureCube | |
| operator=(const GLTextureCube &other) | GLTextureCube | |
| setData(const Image &image, Face face) | GLTextureCube | |
| setData(const std::vector< GLubyte > &data, uint32_t width, uint32_t height, Face face, uint8_t componentCount=4) | GLTextureCube | |
| setData(const std::vector< GLubyte > &data, Face face) | GLTextureCube | |
| setData(const std::vector< GLfloat > &data, uint32_t width, uint32_t height, Face face, uint8_t componentCount=4) | GLTextureCube | |
| setData(const std::vector< GLfloat > &data, Face face) | GLTextureCube | |
| setData(const std::vector< GLhalf > &data, uint32_t width, uint32_t height, Face face, uint8_t componentCount=4) | GLTextureCube | |
| setData(const std::vector< GLhalf > &data, Face face) | GLTextureCube | |
| setEmpty(uint32_t width, uint32_t height, uint8_t componentCount, GLDataType dataType=GLDataType::BYTE) | GLTextureCube | |
| setFilter(GLint magFilter, GLint minFilter) | GLTextureCube | |
| ~GLTextureCube() | GLTextureCube |